Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
0
?
0
?
98
?
331
?
41
?
0
?
102
?
461
?
317
?
85
Total damage to objectives
0
0
0
0
0
0
0
0
0
0
Total damage to buildings
0
0
0
0
0
0
0
0
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
153
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Siphon Power (Q)

3xpressed

Gravity Field (W)

0xpressed

Hextech Ray (E)

0xpressed

Arcane Storm (R)

0xpressed

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Viktor

Toughest Matchups

These champions counter Aatrox
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Anivia
59.7%
201 Matches
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Syndra
56.2%
885 Matches
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Akali
54.2%
518 Matches
?
Ryze
53.5%
170 Matches
?
Xerath
53.4%
489 Matches
?
AurelionSol
53.4%
221 Matches
?
Galio
52.8%
354 Matches
?
Aurora
52.3%
279 Matches
?
Akshan
52.2%
203 Matches
?
Cassiopeia
51.7%
201 Matches
Error fetching data

Summoner spell

Most popular spells
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?
50.3% WR(17261 Matches)
?
?
46.4% WR(634 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
49.03% WR3,476 Matches
Core build
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?
?
?
?
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Full build

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Viktor
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Lux
0.00KDA0.00
0.00%Kill Participation0.00%
0Vision Score0
98Damage Dealt461
0Max CS Advantage0
3CS in First 10 Minutes3

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead0
Blue2,887G
Difference+159G
Red3,046G
?
549G
?
549G
?
598G
?
612G
?
579G
56G
105G
0G
0G
2G
605G
?
654G
?
598G
?
612G
?
577G
?